

In Roguetech a mech Subreddit for RogueTech, a mod for BattleTech from HBS. Continued abuse of our services will cause your IP address to be blocked indefinitely. Json by replacing each cheats value with either 1 or empty-string. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.

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Their insistence that everyone should play at THEIR chosen difficulty and if you can't hack it then you should just "git gud" is in my opinion SUPREMELY bad game design. I consider their steadfast refusal to impliment difficulty settings to be a MASSIVE failing.
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With missions barely paying enough to pay the monthly upkeep assuming all goes well, just one such bad mission spells utter ruin.Īt this point, while I wait for them to fix a game breaking bug (save games gone, cannot load, cannot restart) which could take weeks for all I know, I am searching the web trying to figure out how to mod the game. They are having limbs blown off, whole mechs destroyed, pilots killed or injured sufficient to put them in the med bay for months.
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Their non-optimized starter lances are finding themselves in missions versus double their number of full strength mechs, in supposedly easy, early missions. The problem is everyone else, the 99% of people who have NOT spent ten years playing tabletop Battletech. Just, in game, buy as much smalllasers as you can, save, exit game, come to C:\GOG Games\BATTLETECH\BattleTechData\StreamingAssets\data\ and now in \weapons you may change the smalllaser value for 1000000cb and once you go back to game you can sell them for about 1000000 each. Sadly because in this instance, listening to that particular crowd was very much the wrong move.Īt the very last instant, right before the official launch, they upped the general difficulty sufficient to create a challenge to those veteran players. In the same line you can get a ton of money. Sadly, HBS and Paradox are companies that listen to their player base. There were several long threads, pages upon pages lamenting how the game would be too easy. What they saw were scenarios 'they' would find too easy. Inevitably, it was the hardest of the hardcore who for the most part watched those streams. A few weeks before release, a few streamers broadcast many hours of gameplay. Originally posted by panpiper:The developers, in their infinate wisdom, playtested the game throughout the last year, at a particular level of general difficulty.
